Social & Business Game Laboratory, lead by Professor Nakano, undertakes various activities using social and business games, which include enhancing collaboration and competitiveness, and creating plans. Social and business games can be applicable to a variety of areas such as psychology, economics, political science and sociology, as an education/training tool or a planning tool.
１ Human resource development games
Human resource development games are supply chain game, getting the players to understand Quality (Q), Cost (C), and Delivery (D) by running a manufacturing company. The game aims to improve QCD as a whole through team decisions.
２ Supply chain games
Supply chain games get the players to understand structures’ influences in supply chain management
３ Social games
Trade game gets the players to have a better understanding issues incurred by free trade and economic globalization through a simulated experience of world trade.
４ Business games
Social games get the players to learn business strategies through running a bakery and camera store.
５ Product design games
Product designs games get the players to learn, through designing and manufacturing products, the importance of product design that meets the demand
Social & Business Game Lab’s poster
Social & Business Game Laboratory
Gaming class in collaboration with ETH and MIT
Business game training in the US
- Board games
- Card games
- Computer games
- Roll playing games
- Serious game
- Supply management game
- Food disposal games
- Sustainable supply chain management games
- Project management games
- Human resource development games
- Social games
- Business games
- Prof. Masaru Nakano
- Prof. Kenichi Takano
- Assistant Prof. Mizuho Sato
- Assistant Prof. Takayuki Tomaru
Examples of Business/Social Game-Related Research
・Hitoshi Sakai Systems Engineering Approach for Enhancement of Local City Attractiveness in Japan ・Hongsheng Luo A Closed-Loop Supply Chain Game for the Personal Computer in China ・Yoshiyuki Sugiyama Open Business Model for Japanese Manufacturing SMEs ・Ayyoub Loultiti Resilient Supply Network Structure Design for Fresh Produce ・Osamu Aranami A Study on Consumers' Behavior Affected by Word-of-Mouth on Social Media ・Xinru Huang The issue of Effect Evaluation on Chinese Air Pollution Problem and Technology Transfer from Japan to China ・Shanrong SHU Optimization of Automobile Sales Portfolio under New Environmental Policy in China ・John Roland Tainton A Study on Extreme Events in Global Supply Chains- The Diffusion and Secondary Effects of Disasters on Economies and Trade ・Takayuki Tomaru The Quality Verification Process and Design Change Management for Components Replacement in Case of End of Life ・Hiroko Sugiyama System Design of Mutual-Help Collective Housings in A Declining Birthrate Society ・Wan Yu Marketing Strategy for Safe and Secure Fresh-Food Supermarkets in Chinese Cities ・Mizuho Sato Studies on the reduction of food waste in the Food industry especially in the food supermarket ・Shigeo Suziki Design of Policies for Reconstruction of Housing in Districts Suffered from Tsunami ・Hsiao, Hung-Chi Analysis on Changes of Semiconductor Industry Structure Influenced by Business Model Innovations ・Taro Okamura Qualitative Study on Competitiveness Factors of Switzerland ・Xiaoxiang LU An Integrated Qualitative and Quantitative Approach to Make a Marketing Strategy for China’s Premium Car Market ・Masashi Okada A study of Technological Management of National Projects Focusing on Value Transmission ・Tomotaka Okutsu System Design of On-Demand Aviation Service ・Miki Ito Design and Evaluation of adapting-to-social change working style in 2030 ・Katsuyo Nakao Validation of the Effectiveness of a Business Game to Energize Small and Medium Enterprises (SMEs) in Japan ・Hiromichi TAKAHASHI A Social-Technical Game to Simulate Supply Chain Manager's Behaviors Aiming at Local and Global Optimization ・Hiromichi Takahashi An Educational Game for Managing Conflict of Key Performance Indicators of Supply Chains ・Shaikh Bassam Essam A:Developing Educational Game Which Prevents Children from Video Game Addiction ・Victor Alonso Cuesta Aguiar Development of Sustainable Supply Chain Management Games